played a couple hours last night, I'm really digging it so far! my only gripes: I can't equip an item into my second hand slot by right clicking? is there any way? Should be able to hold alt or shift while right clicking to put it in that slot. I can't see item stats on the ground - same thing, maybe we can hold a modifier…
I just use F4 to turn on and off wireframe while keeping flat shaded :) But if you want to get a key bound to flat shading, it's pretty easy. Bring up the MAX script editor (MAXScript->MAXScript Editor...) and type the code in: Now there are a few ways to get that bound to a key, but the one I'd use is: * Select the code…
That was long... and I skipped a lot of it. The part that interested me, the material set up can be handled a few different ways and get around some of the "not being able to rotate the object" limitations you run into. In max: http://www.polycount.com/forum/showthread.php?p=965440#post965440 <- a method similar to yours…
I think it would be faster to just work with a single tool consisting of several subtools. You'd just have to enable Solo mode, use N to quickly pick the subtool you want from a menu similar to the IMM brushes, and ctrl+s to snapshot it on the document. I think it would be quicker to populate a canvas this way, and you'd…
Mesh button is in the menu unless your menu mel scripts are fucked haha. Yeah transfer attributes should work. Select the mesh you want to transfer from (max one) and then shift click your maya object. Transfer attributes and click the option box using topology (sometimes you might need to fuck about with these settings…
Select the vert and in the skin modifier click on the wrench button, it's next to a button that says "Weight Table". This will pop up the weight tool: In the list at the bottom there should be a bone that doesn't make sense, set it's weight to zero. Provided there are is at least one other bone for the vert to latch onto.…
Don't want to put a downer on all your enthusiasm guys but this is weak and smells like Hollywood "forever part 6", I am dieting hard with a vengeance. Why not create "New" up to date reality and quit the remakes ? Boring the tits off me this stuff, trying so hard to do what ? recreate the magic of RTCW ? no chance. It…
I've always loved combat in the Assassin's Creed series. I can't count the amount of times I'd decided everybody's going down with nothing but hidden blade counters, without losing a single health square in the first AC, and the sequels only added more options for combo streaks and that sort of thing. I really feel like AC…
I'm glad you like it! The reason i just have 3 images of work on the first page is cause i wanted it to make people browse to the "Categories" but yes i might have to rethink that idea. The reason it lacks some content is because i am recently graduated and haven't got any studio jobs yet. I am working on some portfolio…
If your model is a ZBrush mesh, you can UV-map your lowest subdivision level in an external app, then use the Import button at that sub-d level to import the UV-mapped mesh. Personally I UV-map all my "cage" meshes before starting to ZBrush even if I'm not sure I'm going to texture it - UV-mapping a simple cage mesh takes…