This is very important to keep in mind and is pretty much true for any discipline in the professional industry. YOUR WORK MUST BE AAA QUALITY. I know that's kinda vague but this is what I mean. Pick someone you think is a rockstar in the gaming industry doing what you want to get a job as. Now make something that is of…
Hi! I'm not an expert on portfolios (I'm a student myself) but I really like the design of your site. It looks very organized and functional to me. Also it's great that you talk about how long it took you to complete your 3D models, I imagine that's very interesting information for hiring companies. I'd maybe consider…
@Shuaws - I wasn´t sure at first, but they look like Skullshaped Rocks to me. That will be the way I will go at them, since I think it is a bit too much coincidence (You can see Eyesockets on every shape that I marked and some nostrils) to be not intended and even if I am interpreting too much into the artwork I think it…
Wow, this thread keeps getting better and better. I know the guys blaming the art team but how naive have you got to be. Alarm bells would be ringing straight away if high calibur artwork was getting turned in like that, especially on my non paying and no royalties project. If someone could paint as good as Dave Rapoza I…
Hey man, you got some really nice stuff, I think you just need to work on more proportions and anatomy, for example I feel like the skulls https://www.artstation.com/artwork/vxDAa the mouth is abit to flat gives it a boxy feel, but its still a good attempt !! as a beginner I feel like you should work with reference as it…
https://www.artstation.com/artwork/4Ba1l Aaand some more shots of the second turret, some wire, wip.gif and more shots on my Arstation :) @CrimsonIndustry Yeah man, this wasn't the easiest model for creating (on the begining I tought it will be easier then the first one.. it wasn't :D ). Still, your model looks pretty…
I'd start simply on a single prop before moving on to entire scenes. It's hard to say from what you've presented, but I believe that your major weakness is the material rather than the geometry. Aside from the bottle, they seem to include only diffuse maps without any normal or specular maps. If you're determined to get…
hey, have to agree with disco stu. The 2d is overshadowing your 3d. The pics you have for the 3d is pretty low res, I want to be able to see what exactly you have going on with your characters, Your black dynamite character for example looks like it could be cool but the pic you have there is not doing him justice, his…
I don't see any problem with re-using anything that's legally available for you to use in your artwork. Smart re-use of textures and models can be a huge time saver in a production environment. I've met a few very highly regarded professional concept artists in person and seen how they work, you'd be surprised by how they…
I'm afraid not, and you still have a long way ahead of you. This portfolio tells me that you are at the beginning of your journey as a 3D artist. The models you made so far have very basic shapes, bad UVs and weak materials. As you can see the M5 Phalanx is not even close to the reference material you can find…