I was looking for some skybox art dumps, and found broken links to images & videos. But I was able to fix all the links. These threads are awesome, worth a revisit! Bungie's Destiny - Art Dump The Order: 1886 Vista Art Dump If you find art dumps with broken images, let me know!
Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Is the resolution actually bad? Looks like any of the problem areas are going to be less than 1 pixel in the final image. Also it looks inverted and too deep to accurately match the reference.
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Hi! I'm leading the development of a 2.5D single player RPG inspired by Ragnarök Online. You can find our YouTube page here: https://www.youtube.com/@MettaOffline We're looking for a 3D environmental artist to bring onto the team. Please dm me a short introduction and your portfolio. We can only afford to hire on a part…
how can autodesk get away with that!! as there are bugs, and there are laughable bugs, this one falls into the later category among all the problems that maya has, this one is the most telling about the status of the software and the conditions in which it is being shipped…