Modularity is about defining re-usable shapes. Such as Left Middle Right. Then the point where these models touch should be flexible enough to take multiple models so you should be able to build LR LMR LMMR LMMMMMMMMMMMMMMMMMMMMMMR LMMMMMMMMMMMMMMMMMMMMMMMMMMR so with a Japanese roof there's a long gradual curve to it that…
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
Hey Wanted to create my work in process thread. Still working on the idea but I've started with some exploration sketches. The idea I'm exploring right now is an environment with some gothic inspired architecture built into some lava rock pillars high above ground with bridges between them. Hope to be able to upload some…
Hi all! I recently started working on Retro Sci-Fi environment. Heavily inspired by the first Alien movie. This is my progress so far. Some of the images from my moodboard. Main corridor and intersection, I am planning to add doors, rooms for the crew, ladders, maybe even a bridge. Not sure about that one yet.
@coolguyslims They've probably got some sort of bridge between maya and their engine. One of the captions specifically says the shader was built with a proprietary tool. Human sized rocks would still likely be textured the same way, because a) you want to save your VRAM for where it matters, b) you probably want them to…
Been a fan of your work Jeff, the shield and axe are looking really clean and I love the emphasis on narrative shown through most of your props. I would have to agree with Xelan though, the color palette could be rethought a bit, I'd hate to bring out the orange and blue complements. But if your stuck on using the orange,…
I built the model the other afternoon, but have been a bit busy in the last day. Thanks for the geometry crits, I'll definitely be going back in and fixing up those pieces. The reason I have the strange geometry dissecting the fridge was because I was considering modeling and texturing the inside of the fridge as well...…
As my dad pointed out to me, your all forgetting conventions that bring people in from outside of the US. I don't know about you, but when i travel i sure as fuck don't bring my ID/passport with me on my person. So why would you expect people from outside the US to have one on them? Would you want to hold a convention in…
It seems doubtful (in my opinion) that ZBrush would develop direct rendering, when there is already the Keyshot bridge. I read somewhere on the OTOY forums that Pixologic has an exclusive agreement with Luxion. Pixologic did showcase their Peel UV plugin which was going to be in ZBrush 2019, but was delayed for technical…
i use maya. sometimes when i bridge the mesh i sometimes get a hole, even if on both sides vertices are merged. nasty thing and hard to see. can you upload that part of your mesh and i can check. i'm pretty sure your mesh is corrupt.