After you install goz from zbrush close it. copy GoZBrushFromMaya.mel to C:\Program Files\Autodesk\Maya2018\plug-ins From C:\Users\Public\Pixologic\GoZApps\Maya also Copy userSetup.mel to C:\Users\username\Documents\maya\2018\scripts from C:\Users\Public\Pixologic\GoZApps\Maya https://www.artstation.com/cordova5252
heres a pretty cool tut on car rigging by Laurens Corijn, ive only watched a bit of it but it looks really good, not sure if this will work for u tho, i dont know alot about it, are you using 3ds max? http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-an-advanced-drifting-car-rig-in-3ds-max-day-1/
we went over all these features at my maya tips and tricks session at gdc. there is some cool stuff, but i still don't think any of the features replace nex as a package, the beta has some new cool features as well. i told the guy from autodesk that its not 1994 anymore and maya needs a connect and target weld.
hmm the default max cut tool is garbage when you compare it to other programs like say Maya, Silo or XSI. Autodesk claims to have fixed it finally, but I haven't used Max 2009 much to say. There are plugins that let you cut much better, like polyboost for example. try these tools http://www.illusioncatalyst.com/ they are…
I used TortoiseSVN on Imperator for the character team. Once the repository got huge, browsing the folders became really slow. That was problematic for end users just trying to work on their local files (while the client is constantly querying the server). But otherwise it was really solid. I haven't tried it, but have you…
If everything that wasnt a commission was free the industry would be hell... By your reasoning shouldnt adobe and autodesk give me thier products for free because they are finished working on that version? I dont get why artists cannot stand as a single front to try and help each other out instead of devaluing everyone…
have you worked with the garmet maker in 3dsmax before?,- within the process your plane will get tesselated in a way that it is fairly friendly for the physiscs simulation like this: Try to use some of the tools that are done there. some links: [ame]http://www.youtube.com/watch?v=b9JYo32dHZY[/ame] and the official help…
I agree here with gnoop. GPU renderer are starting slow and if the scene is heavy Arnold GPU in special will freeze your system. I dont see any GPU renderer beating Redshift 3.0 in the next 12 Month. Vray Next is to slow. Arnold and Renderman are in Alpha stage. Even if Autodesk says Arnold GPU is beta. ;D
@IxenonI I bought the tutorial a few days ago! very cool stuff! Can't wait to get started! Just a Question: I want to learn 3ds max because of its modifiers. But 3Ds max is not going to die anytime soon right? I heard rumors that Autodesk wants it to be more for architecture or something...lol - Thank you! - Andy
huh, it just fills the complete texture in 2D View here (2012) i've added a comment in the appropriate autodesk suggestion thread, maybe you guys can spare a vote or two (hey, it's flagged as "under consideration" already!) EDIT:…