Junkie_XL, here's one that shows how the Use Center Flyout works (not by me). [ame] http://www.youtube.com/watch?v=BeVBeRBWKAo[/ame] In order to use a vertex as your transform center, you have to change the flyout to Transform Coordinate Center. More here in the help file (see the 4th example in the Procedures section).
I don't know about m-audio's speakers but their audio interfaces are pretty solid. As for being an audiophile, the hell with a stereo. Pick up a iBasso D2 amp and a set of Audio Technica ATH-M50s. That's my work setup and I would pit it against any sub-$2k stereo setup any day.
Hey all, the new Challenge for July and August is up now!! https://polycount.com/discussion/212596/monthly-environment-art-challenge-july-august-2019-61/p1?new=1 Please head on over and get started for those of you celebrating this US 4th Holiday ;) thanks, kade
I tried this using the down arrow to select Percent (instead of the drop down and clicking, I assume is what you mean?) and it worked. I tried it using the drop down as well, and... it still worked. WTH. I'm guessing this is something that they must've fixed in a previous version or something? Odd. Thanks!
then we made this random statue prop and NOW I am currently working on a 4th set of armour, which just looks like this at the moment... But what I'm going for with this one is a kind of baggy arabian look like this guy And I'm also wanting a very long cloth scarf, similar to
Excellent. Thanks for the interest, everyone. We will be sending out the first round of info to each of you on Monday (Feb 4th). Stay tuned. FYI, for our immediate needs, we are only up and running on Unity 3.5 at the moment. Version 4 support will be coming in the near future, but is not quite ready.
Hi there! I am happy to present you our 5th devlog of Exoplanet:First Contact [ame=" https://www.youtube.com/watch?v=wjLo0C7ARv4"]http://www.youtube.com/watch?v=wjLo0C7ARv4[/ame] Also note, that we are still looking for 3D modeler to our team, as concept artist and animator. Alex
"a sky with clouds texture" Do you work in a game engine? In 99% of them skybox textures require special "tiling". Wrapping around or sth. like that; I don't remember, it should be in material/shader. For instance: http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html Wrap mode here, I believe.
Luckily Big Ant's Bradman 2014 looks suitably impressive, so I think it'll be forgotten pretty quickly and won't have too much of a real impact on the development scene here beyond 505 and Trickstar. Wonder if Trickstar will change their name again. They must be on to their 5th at this point, right?
Orwell! police state! 1984! Nazis! sheeple! Big Brother! remember the 5th of November! Anonymous! Scientology! Xenu! God is a lie! the Bible hates sewer grates! down with grate marriage! rabble rabble rabble rebel! rebel yell! old yeller! Old Glory! USA! USA USA!