Hello everyone, I would like to share the final results I got on my model here. Could you give some technical and professional feedback on it? I want to have something relevant for industry standarts, but I find it hard to know what they are. I work part time and I get around two to three hours a day to study and practice…
a post process material would be the simplest way to do it. you can quantize the screen coords to give yourself "lower resolution" fairly easily palletising scenecolor shouldn't be a wildly different process to toon shading in principle (i.e use LUTs) - my best guess is that you'd want to work in HSV space, quantise and…
I guess I'm still stuck in the year 2010? I assume you'd be very surprised to see what is possible using a 512px texture, I'd bargain you could texture your planks/beams with a tiling 512 quite nicely ;) Granted, I don't work in the industry yet but I talk to a lot of people that do in my hunt for knowledge. Textures are…
Use a rectangular texture - instantly halves memory usage for almost no effort And yes, it's almost certainly squish into 512 square if you put some work in The length of the unwrapped sides would be approx 1.5m - I'm assuming it's laid out at 1024 square in the attached image (if not you're at double density)
I think I see what's happening here. Okay so I tried to replicate what you're attempting to do. Correct me if I misunderstood. First I create 3 1m squares with variations as my modular pieces. I have a flat square, a sloped square, and a corner for the sloped squares when they meet. These are the R, G, and B pieces. Then I…
Specialising is definitely better unless you're seriously set on being a generalist, can show it with a portfolio that shows you're equally as good at most things, and the level on all of them is good enough to get paid for. So I don't often recommend that path, no. For an Environment Artist or Level Designer. It is a…
Updated her Now she's properly handpainted and animated! I planned her to be a Sketchfab diorama, with sound and animations - come check her outmodel Closeup portrait Maps are 2K for girl and 512 for pistol Painting steps breakdown, never used this approach before, I used to paint over hipoly bakes I'm totally into…
Short update with some of the surrounding area. Btw if anyone is interested - while doing research I discovered that someone had created a 360° panorama picture right in front of the coffee shop that I'm basing this environment on (unfortunately we don't have street view for my city, so this is really valuable for me! ):…
Substance Painter pretty much has Photoshop's brush engine in it right now, so it's... actually really great for hand-painting even if you dont use the other layer stack and fill tools (though used in combination I personally think it's very powerful). I have a few of my fave brushes from PS in my shelf, even. I made this…