I'm testing with Maya 2014 DX11 viewport 2. But I don't have any huge enough scene to see any differences so far. I've read about using filters with Vray however, that without any filter, the tiled EXR won't be able to partially load only what's needed but the entire texture would be loaded instead. I'm really curious if…
Chris Jones - https://forums.newtek.com/threads/human-progress.137719/ Then after switching too Blender - https://blenderartists.org/t/human-progress/1143224/1760 Made with Lightwave, Sculptris and Krita using a 2008 PC in 2014.…
Hi ya good people of polycount! Thought I'd start a thread now that I got this project done. I'm really bad at documenting my progress as I go but I'll try to include the most important milestones here. I'll kick off with a few 3DO renders. The initial idea was to just model an interesting object and then call it done. I…
Look into Maya LT. I've been trialing the 2014 version for the last two weeks and it's done everything I use the full version for and only costs $400/year to rent. 2015 is also relaxing a number of its arbitrary constraints. Since the tools are exactly the same as the full version, your skills will stay relevant and a…
Yea, the problem is it is lacking everything dynamic with the lack of specular direction being the biggest problem. In the forest scene it gets clumsy and again nothing is dynamic which just make it look photo realistic when it is standing still. The scanning is however very cool, the Vanishing of Ethan Carter used it also…
Quick question: Which version of Maya is the most used in the game industry? At least I've heard that people recommend to use 3ds Max 2012. For example, the Xoliul viewport shader works with that version of Max, because of the shading is broken in its predecessors (2013 and 2014). So, what is the situation with Maya? I…
All the commands beginning with "dR_" and "nex" are originally from a third-party plugin by digitalRaster, specifically their NEX Tools. I believe for Maya 2014, Autodesk implemented dR's Modeling Toolkit, so that command/tool doesn't exist in previous versions of Maya. Apparently they offer a free version of NEX…
For the unwrap window, move it to the second monitor and go to Options > Save Current Settings as Default. You can also open this file: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\plugcfg_ln\unwrapuvw.ini And edit these values: WindposX1=XXX WindposY1=XXX WindposX2=XXX WindposY2=XXX The Slate Material…
You could take out the normal map or tone it down for the handles. The handles are made from micarta, which is soft and kinda cloth-like, so there aren't a lot of deep cuts. Also, the coating on the blade should have a subtle speckly feel to it. They should looks like this, different knife design, but made from the same…
2014 has been a year of firsts. If that doesn't mean much to you, this is my 10th year as a professional. So even after a decade you'll still do and learn new things. Promise. -Trying my hand at a new art style. -Taking Polycount to its next level. We're a legit company now with an office and everything. And we're now…