Hey, Hopper! This is something you'll want to post in Technical Talk - you should be able to get a lot of assistance there from people who are far more script-minded than I am. :)
pelt it, then simply straighten everything out. There is a slew scripts out there that can do this for you in a button-click. TexTools, just to name one, has a 'linear' feature which will align verts in that fashion.
Sorry, forgot to mention this. There are scripts that Turbo Squid provides that will automate a lot of that long winded list I copy and pasted above. This should speed up your checklisting... http://www.turbosquid.com/CheckMateTools/
there is a script where you can enable the old windows viewer again, which I find perfectly fine Windows 10 viewer should never be used as it uses a sharpen filter by default
+1 It would be awesome for a Thumbnail kinda thing for the Pimp and Preview threads, where it shows the first image in the first post. Hell, I would even settle for a plugin/script for the browser at this point...
If you working in maya, I can post my script that centers your object and pivot to 0,0,0. It doesnt have any other fancy features than that because been busy with work :(
Can't try right now but you could try using mop's script : http://www.polycount.com/forum/showthread.php?t=55987 So you could "unfold" your geometry. Then just render it.
You can probably make a script that does this with a click, but here's how i do it. Go to Tools > Channel Info, hit Add...then copy and paste from 1:map to 2:map.
@Vezeen: I don't see why it is slow to work in Unity directly? You can use PSD's or make actions or a script in Photoshop to save. So where does this slow you down?
Hmmm maybe, thanks. All the tests seem to work and I've used the same scripts etc. It's literally after I set a key that the spine stops working. All the other joints are fine