haven't done them all but i've seen a few tutorials covering cars for maya on pluralsight. Pluralsights pretty cheap -- $30 a month I think. also some intro to maya tutorials that show you how to build drones, spaceships -- same skill set. good thing about pluralsight or one of those other big video libraries like 3dmotive…
It's been a long time since I last posted but I haven't been idle. I started a tutorial about this last month but I just realized how difficult to explain the workflow was. But after a month I finally finished it :smiley: You can get it on Gumroad for free here I also included the texture I'm making in this tutorial ! Here…
ok, yeah i'm kinda noticing the "cutoutness" of my work. i do want it to look more seamless and cohesive. would say i should paint edges and make it seem together. any gumroad or tutorials you recommend? I'm assuming Barnstone is a concept or design related studio offering tutorials. I'll look into for sure. If you know…
Well there are many sites around with reference and pretty much gather as much as you can.You have your base model id say your best bet now is to start sculpting some in blocking it out to get a feel and keep refining.Look at images study how clothing drapes and folds and try to incorporate that into your work.Keep…
Day 4: I finished "Anvil" tutorial by Blender Guru, amazing stuff. I decided that for each finished tutorial I will try apply it and create something new. Yesterday I started working on a sword. Made just quick sketch in PS. Based on that I started working on a Model, Unwrap & did some basic sculpting. Notes: Will have to…
I recently developed a Borderlands-style character which required some hand-painted textures. I am more used to using photoref instead of hand-painting, so I improvised by starting with a photo and then using that as direct reference. I start with this photo ref of pants: Then I use that base to hand paint the…
Marine - thanks for that link, I ran through the first 5 tutorials last night and I can finally appreciate the game. The tileset linked in that tutorial was also a big help to understand the game more than the ascii, and the iso view was neat, though largely useless. I opted to use the older build of DF so I could follow…
Dive on in! The water is fine. Just keep quads when possible and try to keep good poly flow. And one thing that I often seem to forget... there is no poly limit! Don't worry about poly counts! If there's detail you want to model, model it! Here are a couple nice tutorials on high poly modelling. It's really not any…
I recently picked up electronic music making as a hobby, and I've experienced some of what you've outlined. The thing that gets me out of a creative rut is thinking about genres and styles I really like, or I'm captivated by, and doing my own version of them. What are your favorite games? What assets do you like most in…
Thanks for the tutorial link, Noren. Yes, Klunk, may be you are right and they definitely used higher version originally or reduced them specifically for the game, but taking into account icon size this wont make significant difference imho.