The early years: I grew up playing computer games, my first console was the NES. I've always loved to play games, and when I was at school I enjoyed doing art too. But I never aspired to work in the games industry and I also never aspired to become a artist of any kind. I used to like building gundam models and thought I…
At this point, I had sculpted myself into a topological corner and was running out of polys in the face. I thought my zsphere armature would've mitigated poly distribution problems a bit, but I was at subdivision level 8 to get any detail in the face and had a model whose lower levels looked like this: Without being able…
Oh man I'm feeling the sketchbook addiction comming back. This is way fun! Here's a couple new pages for the pile! Here's also a lil bit on some of my shameless half hazard process that was being asked about! Here's the Mail Man - Zombie Dog - Thingy's process shots: Since the mail man piece was just for fun I didn't go…
Well yeah totally Swamp. But I think that as soon as we change perspective -that is to say, not looking from ones mere point of view anymore but taking the one of the species for instance, or looking at a much wider scale of time, or even, a much smaller spacial scale like subatomic components - it all suddently becomes…
Presentation: - The black / white gradient background is too distracting. The contrast is too strong and doesn't sell the model. I'll go with something more smooth and uniform, like the background of ZBrush. If you want to have really awesome presentation, I would suggest you to look at some VFS demo reel. [ame="…
Thanks for the replies and support everyone!! I loves me some polycount feedback. Matt and Daphz: Thanks for the paintovers guys, I went back and revisited the diffuse colors. Rendered out a couple of directional lightmaps (a top down and a bottom up) and used them as the base for color variation masks. Tried to work more…
So I can't get a hold of the scene, the person who had the put together scene left the school and no longer uses the email they previously had. Oh well. Next best thing is to locate every individual person and ask them for their prop. Here's my other piece I'm doing though. It's based off of this sculpture I made. I want…
Hey thanks all for the feedback! I'm still learning how to do the spec properly, and fighting against my need to make everything shiny. I like shiny things... So I adjusted the proportions a bit on the body. I'm realizing I made a lot of mistakes with this piece, and so I'll probably be putting it to bed soon. I think I…
A proper survival game that looks like alan wake, on a persistent server, with a dash of survival horror at night like alan wake but players have real life bear grylls style crafting skills/abilities and can use them like minecraft so that they can create traps or weapons during the day etc and perhaps even fortify a…
Hey roboy! I really like your foliage scene, but I think you should push it a bit further and make a focal point for the scene. Your foliage is really nice, but it is strange to see just an environment floating in the air in Unreal. Maybe take a look at some terrain tutorials, as I think this would really look great, and…