I understand what you're saying.. Read your amazing post in the industry worth it thread. Hmm. I don't think I really said easy though, not sure, just easier, but I dunno mentally it might be tougher.. Really actually it probably is tougher mentally to force yourself to do work outside of deadlines and school where you…
There shouldnt be three texture maps, This weapon isn't complex enough to justify three draw calls to pull all three texture maps into render. I get that you'll get more texel density from splitting it that way, but it's incredibly inefficient and not good optimiziation if you have three. You unnecessarily stress in-game…
I go wherever the work takes me. If that's F2P or mobile, that's fine. As long as I'm working on something interesting (ie; NOT Disney Princesses) then I'm happy working anywhere in games. AAA game development has been hard for me the last 4-5yrs, being mainly a contractor. I got out of games in 2006 and did scripting for…
Heh so by that you mean jaded and stressed out and or insanely over confident? I kid! Yea you bring up a good point, you can't totally discount production experience, there are only some things that are learned under fire. There is something to be said for being able to stare a deadline in the eye and not blink as it…
I'd say: 1) Extra emphasis on each and every compatible package you're going to keep support with. 2) As Bug said, grant support for as much time as you can 3) Stress the fact you can build shaders without actually typing any code. 4) Maybe provide a very basic package of the most common or creative materials you can…
Some lighting suggestions/thoughts and stuff :) * (Red) these small-radius red lights are cool. Like 'em. * (Green) This is pretty obviously a point light with no source, doesn't make much sense w/out a fixture/source. If you need/want "fill lights" in certain areas to get rid of darkness without a global change, you'll…
Agreed with everything that nathan just said. Seeing as i do pixelart for a living i might be able to help out a bit more. I'd say your biggest issue is that you are working at waaaaay too high a resolution. 200px high for a character is rediculous for anything short of a pixelart game. Pixelart is all about being fast to…
Honestly, LODs are something anyone can do, I dont think its necessary to show an LOD for every model in your portfolio, I don't see why a grenade is somehow different. I don't think many people reviewing portfolios are stressing whether or not an artist can do lods. Its not like doing LODs is something you just…
I'm planning to give her an oil lantern for the final low poly real-time posed render. The only problem with this is that the hinge which is supposed to raise the center parts with glass and all for manual ignition, doesn't stay in place on the small metal holder on the bottom of the plate when rotating the hinge. It's…
Wow, thank you very much guys for all that awesome info. A really interesting read. Just to clear things out, by a recruiter I actually meant any person recruiting for a company be it in-house or... out-house :) Because "What pisses you off about HR people" seemed a bit wrong for a title. Sorry about the confusion. But…