This is great feedback, thanks! I'm not an animator really, so hearing your perspective is great. All this stuff came straight out of my head. So all the blame is mine. :) With the actor thing I meant that animators should get inside their character's head, understand motivation, backstory, etc. Isn't motion influenced by…
Just an update on this as I haven't implemented any of the suggestions yet. When I'm finished this city scene I'm working on I'll give it a little overhaul, plus a 2012 showreel. I will ditch a heap of the older stuff but I may keep a few of the spyro shots from PS2 era as I think they translate pretty well to current day…
sorry for reviving a dead topic but i have no clue in how i can import a custom helmet into the game? Is there any way i can import the helmet so it can be used with every character skin? without attaching it to the head models? Basically what i want to do is make a bunch of accersories (ex: shoulder pades, glasses and…
Hey everyone, We're shooting an idea around for Technical Talk that will involve us dissolving our MEGATHREADS in to their very own sub-forums of Technical Talk. The idea is that our MEGATHREADS are growing really fast and good information is getting lost in the fray. It will be navigated by loading TT, then loading the…
I believe it goes way further away than just funding an industry that should by all acounts be federal and state owned, but I don't want to get into foil hat mode. Either way, it's a good move from the gov't of Portugal and I wish more European countries pull their heads out of their asses and start taxing drugs instead of…
Hi Mehdi, looking good! :) For the retopo, you should first decide the polygon budget your aiming to. This depends on what you want to practice on. So for example a big console game can go as high as 300k per "hero" character (with hair cards and high definition faces) while a mobile/esport will be much more conservative…
@vvheris Thank you for the feedback. I couldn't agree more. With the pay phone I am trying to go in the opposite direction of the coke machine and really push the material definition. After reading your feedback and taking a step back and looking at my work I realize I'm heading down the same path. Going to head back to…
Posting up the current head/hair textures. Any crits to improve quality, would love to hear! I went back and addressed some of crits you guys said earlier. the fixes included a re-bake of the boots, some fixes on the pants and knees. Thanks alot dudes! Will post when i get far enough on the body textures. Right now she…
Thanks :poly121: @ afisher: Thanks dude. I hear you man. When I get back to the face I will definitely make those changes, along with a few others. Good spot :thumbup: This is gonna take longer than I thought :poly121: Couldn't get the wolf head right. Ended with this. Next the other wolf heads, and some of the other…
Sorry I haven't joined in. I finally have the time necessary to go full steam ahead with this. Swizz, I love the new direction you went. I would've liked to see something more realistic out of you, but it looks sweet. :) I tried out sculptris today and liked it as a conceptin' tool. Here's a bear head which I don't really…