not sure if its a bug with this version of UBB, or something that can be fixed... but the cookie trail links at the top of the thread/boards seem a little strange. the left most one reads what section of the forum you are in, as opposed to showing the root forum name. Its minor, but a little funky none the less. It just…
Edit *Now that Knald is no longer in Beta please use THIS thread for all future posts regarding Knald goodies.* Hi everyone! For the past year the Knald team has been busy working on a new application that helps artists create great textures. We are proud to announce the open beta of Knald - The world's first GPU powered…
In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
Hi! I don't quite understand what's your high poly (first image?) and what's your low poly. If you have a separate body and handle mesh use match by name in Painter or Bake Groups in Toolbag to avoid close-by meshes projecting onto each other. Generally, I'd make sure to check the applications' documentation and read about…
There's some valid points in there a: there are definitely more jobs making props than there are jobs making characters. so... if your goal is to get a job ... b: most characters are covered in clothes and props on the other hand though ... are we interested in getting any job or are we interested in getting a job as a…
Looking cool TomDelboo! I think alot of the edge grunge is working for this, alot of generated scratches/dirt that appear to be how it woud realistically generate, my only critique would be the grunge on the back is a bit to much and you have no grunge detail above that which would also be nice to see, as well as decals…
Dmitry Tamko – 3D Character Artist Freelance | Full-cycle 3D character creation About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I work with humanoid characters in both realistic and stylized projects. Rigging and animation are not my areas of…
While it is true that it is indeed "just another tool", I feel like there are massive blind spots in people's appreciation of the consequences of all of this. Sure, the output of this or that AI algorithm isn't perfect or production ready, and artists are not going to lose jobs overnight because of it. And of course it's…
From my point of view, firstly decide whether this piece is purely decorative or votive. In other words the former could belong anywhere indoors or out but typically if the latter, then most often an object of devotion will reside in a purpose built covered shrine which generally determines what level of patina, to apply.…
Are you really trying to argue the idea that fun isn't subjective? Really? If fun wasn't subjective, then there would be some kind of objective method of measuring how much fun exists within a particular game, or any activity really. How many grams of fun exist within the latest Call of Duty game? I'm not talking about…