Detailing a lot of things, and getting help from the Polycount Hangout. Is there anything else I can do to this? I'm trying to get this is as close to League of Legends quality, but not sure what else to do.
Glad it works for you! I've had someone else say it sounds more like something to just randomly shuffle channels as well, so I might be changing the name to something else.
Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
Ahh in that case, it gets difficult. The reason I don't think it will work is because quite mode is very specific to what triggers the error. In this case I don't think quitemode has an option for export (you're exorting right?), but the render "missingExtFilesAction:" might work, but I doubt it because its not triggered…
If you rock an interp actor with matinee and you adjust the physics properties to make it collide with pawns it should be the same as a rocking boat. It's the same principle as a matinee elevator. And if all else fails try rocking everything else in the scene with matinee and keeping the boat still. ;)
make the mesh more dense, or change the self collision iterations, or change the self collision type. The cloth simulation needs a lot of geo to be accurate, so if you want it to be farily lowpoly you should just use reduce on it after you run the simulation.
is that all you need(ie it should show up in the viewport using just that information) or is there anything else? ive followed that info to the letter, and still dont have anything show up(lighting just looks wonky on the model, no textures/ or anything else shows) :(
Thanks guys for bringing up some interview questions, those were really useful. Can anyone else remember any more questions they might have been asked in an interview, that would really help me and anyone else that reads this thread. :D
might want to do something with the crossbow. as it is, it almost completely blends into the ground. it's at the edge of the backpack, and doesn't break the line of the container or anything else to contrast and make it pop. everything else is looking sweet, imo.
Awesome! Thanks Epic! I can't seem to get post process to work at all. SSAO works fine but everything else in the post process settings is broken. Anyone else having the same issue?