Pak nailed it with the minimum payments thing. You'll end up owing a lot more if you only make minimums. My general rule of thumb is to pay off the highest interest debts first, as these are the ones that will generally burn you over time. If your credit is shaky, it's not uncommon to be paying 20% interest on a credit…
err... what? At which stage of the model are you at? Modeling/materials (need to work symmetrically in real time)The problem might be that when you go down to the base level of any object show end result toggles off. Apply symmetry on top of Editable Poly, go back down to editable poly and Turn on Show End Result (button…
I'd say don't try to theorize it too much. An engine with the most realistic material support could very well be used to create a game with very brightly lit environments with a lot of ambient lighting, which in turn would require the albedo texture to compensate a lot. (That's the case of Dota2, which *does* support a…
In the end of the day nobody can't teach you anything you have to put the time and learn what ever you want to learn . As one smart man use to say : You can get harvard education equivalent for 5 bucks in the local library . I will give an advice I heard from veteran artists : You get a book [figure drawing, anatomy,…
Okay, for my next project I was inspired to make a mage's staff based on Hawke's staff in the Dragon Age 2 demo. I'm thinking about implementing some or all of the elements in my references into this staff. My initial thoughts are to use some type of blunt (like the Ulas in the top left or the meat hammer on the bottom…
Max 09 upwards can export .AI for illustrator, but ive never tried it so I dont know how it works (I think your geometry, need to be splines) but im sure you can fint a tutorial on google or wait for someone who knows to come along and answer, alternative to ink and paint, would be mental rays contours. EDIT: Ink and paint…
There is less training material about Modo compared to other apps simply because it has less market penetration. Simple as that :) Planning in one's head is fine, but don't rely on this too much, otherwise you'll end doing the same thing over and over again without much progress. Test things out first (by putting together…
Reel length shouldn't be too important as long as all the work is awesome. Cool idea with the iphone for the mobile stuff, but the animations are tiny! They look good but it could also look like you are trying to hide stuff so make it bigger!! =D The skater is cool, but i think he needs some more weight/timing adjustments…
I've worked on a couple of big productions and quite a few smaller ones where the majority of env assets were outsourced. 90% of the env art team were dealing with/fixing/placing out sourced assets. It came as a real shock to me. Look at the credits of big titles, Uncharted and Gears relied heavily on outsourcing. That's…
I've still got TONS of points of weaknesses in my sculpts. Especially in the eyes and their transitions in the areas around them. Need to pick up some high quality skin textures to utilize. Brushes can only do so much lol...And a better understanding of wrinkles and shiet wouldn't hurt. Places I went wrong: Started with…