Hey guys I have been recently working on MEL scripting in maya but burst into a problem with ls -sl command. string $selectionList[] = 'ls -sl'; this gives syntax error. I tried a lot and searched through the net but every example is like that. I guess the reason is a foolish one but what can it be?
Hi, Currently I'm working on nut bolt which is in a cylindrical shape, Whenever I try to add supporting loops and hit 3 there is a smoothing Error on the surface how can I fix it please help me ASAP.It would be great If you can share some tricks. Please see the Attachments
If I went back 20 years and took VR with me -- if my brother was playing VR I'd be kicking him in the nuts every time he put the headset on. I mean how couldn't you?
Sorry for making it sound like a troll question. The frustration from the topology made me nuts but took you advice and redid the head. Got to looking better then my previous one. Much appreciated GraphX.
THANK YOU so much for sparing the time. You have no idea how long I have been searching the net for some ideas. probably over 18 hrs. Much appreciated. Really is. (Danke.)
Hey, I did some makeup changes, I am not sure if this is what you are going for but I think it helps soften things up (in a hardcore way of course). -Nat http://screencast.com/t/UdoxuKSzp2W
As a victim of just taking rules as they come... I'm learning a lot from various articles around the net. http://www.blendernewbies.com/tools/subdivisionmodeling/subd_PRIMER/page1.html#introduction This is a great one, has a lot of information.
Lookin' real sexy dude. One nit picky thing to address: its a little hard to tell, but the bottom part of the gauntlet's top lip thing looks a little too soft in the 2nd to last pic.
Aw man Autocon! I'm so freaking jealous. The best i got was seeing a Merlin 1C at GDC. If they manage to recover this first stage on the first go, I'm going to go fucking nuts with excitement.
Awesome. The subtle texture additions help so much! How did you do the hair geo? If im being nit-picky I feel like the scale/intensity of the white makes on the boots are a high.