did a SUPER fast and simple ultimate trim sci-fi hall using 3 textures (1 dif, 1 packed, 1 nrm) as a restriction. Would like to do another one and get fancier with some more decals in a third UV.
Why not model those extra parts (essentially just one or two more polygons per edge (idk about your budget though)). It feels like using decals for those big edges at the end of the house might look a bit cheap.
Nice sculpt, but his brows look like they just got waxed which doesnt really fit with the ref. It just seems a little weird to have them so perfect on such a gross face, but maybe you just havent gotten around to it, idk.
i know all that but am not the one who did this file so its why am asking, i cant see how this is being controlled actually so am looking for answers, am wondering if its a big or so because idk
I added a splash of colour by adding in some fish. There's a pun in there somewhere, I'll let you try and find it, and when you do, tell me where it is. Final scene (inc. props and pedestal); 848 polys / 1,461 tris with 2x dif.
I say we make a poll on the last day of the year. Have it run for that day only. Have 2 sections, downloadable and full retail. We should also make sure we don't limit the number of choices. Idk. Just a thought.
lmfao wow, hmm :poly141: :poly136: :poly142: :thumbup: :\ :poly122::poly124::poly127::):poly121: Thanks for the protips, i didn't know this, not that i would but i think it's hot as hell to start the morning that way, waking someone up that way idk y.
IDK about the OP but I usually just texture with Marmoset open to rapidly check my texture work. Its much faster to get the texture updated on the asset, and it uses a ton less ram/gpu power to use compared to UDK/Cryengine.
Okay, one thing is that your metal doesn't look like metal to me, Idk if I'm the only one who sees this but it feels like something along the lines of a really dense foam that is thin, I can't think of the word for it right now.
HAPPY FRIDAY GUYS!!!I did a bit of work on my scene last night, added a trim material and a material for the ceiling of the structure, I may add a mask to show damaged paneling for the ceiling idk, what do you guys think?