So with my character im working with blend shapes, and they work without any problems, but when im about to skin and weight paint the skin. But when im about to paint the weight it works fine, but when i go out of weight paint mode and enter it again to continue to paint weights, i get an error that says: // Error:…
Spelling error? Scope error? If neither: Have you confirmed that you actually get a float value returned from getAttr? Either way you should put the code for resetting the UI control (floatSliderGrp) in a separate function and then call that function (cc flag) instead of having everything in the same place. Try and do as…
@sprunghunt - You pre triangulate the mesh because different softwares tends to triangulate meshes differently. Everybody should know this by now. There were numerous threads here on polycount about the error that CAN happen when you move quad mesh between softwares. The "X" shaped shading error thing. That happens when…
There is no blanket answer for this as it largely depends on what you're doing with each of these programs. That would be my question to you: what are you doing with each of them before you import into UE4? What kind of errors are you getting? What have you tried to fix those errors? The more specific you are, the better…
I tried to load it manually from the C:\Autodesk folder. I received the error message... // Error: file: C:/Program Files/Autodesk/Maya2016.5/scripts/others/pluginWin.mel line 767: The specified module could not be found. (Mayatomr) I even tried moving the .mll file to Maya's bin/plug-ins folder and manually load it from…
That's probably because your high-poly does not seem to have any beveled edges, which is expected from these kinds of shapes. And, you're trying to bake details with 90 degree slopes on a flat surface. Take a look on tutorials on how the rays in normal map baking actually work so that you'll understand why. The…
its pretty important to show your final product in an editor. to show that it works and show that you know how to set things up in the editor. secondly, those lines are going to show up as long as you aren't in game mode... or the in-game viewport. if you hit G on your keyboard, it should change to "game" mode. by the…
Looks great! Your latest attempt on the texture really nailed it. Can't help but notice there are some negative values in your normal map (nasty yellow bits) which you might want to clean up. There are also a couple of bake errors which need tidying up, like around the grippy button thing where the stock attaches to the…
Quick update: I'm baking all of the grenades. The MK2 frag is turning out okay except for the smoothing errors on the body of the grenade. I'm not sure how to get rid of them. I know I could separate the UV shells and put everything on different smoothing groups, but that would be hell to texture- right now I have the…
Can you get more info on your crashes? They Might be getting logged in the Windows Event Viewer. Right Click on the Start Icon and then "Event Viewer" on the menu that pops up to bring up the event viewer. It'll list EVERYTHING "not 100% correct" that's happened on your PC broken down by severity, ie. Critical, Error,…