Haha, Eric you were a minute faster then me!:) Congrats on shipping a great game Brad! I'm sorry I've been a bit busy lately and -didn't attend to this earlier. You guys rock! cheers
Ah thx @Eric Chadwick I will update the post to credit him. Trying to find whats under the stairs but to no avail, so i just have to come up with something. Already drooled over that thread :)
Did you ever get this resolved, Eric? I'd love to be able to show multiple UV maps at the same time in max as well. You'd figure that by version 9, they would have figured that out by now.
Eric :D So .. there was no problem and the lighting i got in the end was correct.. i guess i overlooked the obvious indeed, that kinda does make me an idiot. Thanks for clearing that up EQ! your the man!
Eric it does it even if there is no alphas. I was mostly wondering about if CS3 save things again like in photoshop 7. I'll have to try what you said to see how I like it. Alex
Thanks eric, I tried to follow Mop's and Poop's tutorials after It didnt work. UV and RTT both are set to mapchannel 1, I think those settings are ok. I was working with max 7.
Yeah, i think he could do with a huge techy cod piece instead of the loincloth. Got to agree with Eric on the teeth as well. Something about the irregular nubby things made it look more convincing.
I really am going to revisit this, I just have to find an evening this week to devote to it. Thanks a ton Eric/whargoul/malcolm/pixelrambo. I'll be incorporating this new info and making a better example image.
@Eric Chadwick Ah, I've already created a map like that when I attempted to use a fur generator in Substance painter, do you reckon this would be suitable, or should I follow the method of using Paintshop Pro?
@Eric Chadwick I understand what he meant by rim light but since its already blueish I though he might have meant the lower right light. That might be a rim light too I suppose