Yep, proBoolean, floaters or chamfer'ed verts. Oh and... you can also cut in a a rough hole, then use the GeoPoly button in Graphite modeling tools to round out the poly making it circular. Illusion catalyst also has a free script available that does a similar function but works on loops instead of polys. It also makes…
If i remember correctly he subdivided all the parts equally, toke them into ZB, with the intersecting parts crossing he started sculpting with clay buildup (with soome fancy setting i think). He moved the brush in small circles.. Try it out.. I don't think pedro mind if you PM him neither. But what do i know, he may kill…
miauu's Script Pack vol.2 is updatedo to version 1.1 Changelog: - Added new macro - Round'Em no UI - directly adjust selection into the form of circle. No UI will be shown - Easy Peel is updated to version 1.1. Support for Edit Poly modifier is added. @erik!, no. All scripts that supports Edit Poly modifier works on single…
Went into Substance Designer and made myself a herringbone wood floor like PT. The old floor was BSP, so exported that to Maya and cleaned it up, then remade the UVs so it would tile better. Going onto lighting props (sconces for the wall) in a moment -- will circle back and adjust molding size soon. Also setup highly…
You could save a lot of polys by reducing the number of sides on that tube going along the bottom. Right now it looks incredibly wasteful compared to the rest of your geometry. And maybe it is something about the highlights on them, the normal maps, or the angles (or some combination of all three) but the ?blades? look…
Oh, this is simply zbuffer imprecision (the green circle). Most cards have this problem. f you get up close to that surface in perspective mode, it should diminish. And get worse with distance (and ortho viewing). And max in particular has this problem with shaded wireframe mode, because of the way they render it... they…
Unfortunately selecting it didnt tell me anything. It turns out that the node (circled green) was importing from Maya, into Max as a helper node. I have no clue why it did since it was exactly the same set up as the node 1_0256_bo02. The only way I could figure out to fix it was to go back into Maya and copy the bo02 node…
More importantly, do the math. The arches are made from an equilateral triangle; a circle is placed on the bottom two points and expanded until they form an intersection directly on the top vertex of the triangle. Pretty simple. Here is a page from a book I bought a while back on Gothic Math. My main issue is that your…
I am amazed. I haven't gotten into texture yet, but this is making me drool. I only have one nit pick. On the first picture of your last post. The plate behind the swan has two flat head screws. The screws look like two half moons only. You need a circle raised up. I don't know how to explain it well.
1st off, looks great. Im jealous of anyone with the skills to do Zbrush this well. I'm gonna follow Whipswitchs idea and use a picture. Just an idea but following the futuristic idea and using the robotic style circled on the right. Taking it up the spine and using it to connect to the shoulder, possibly to reinforce the…