You mean cryptomatte ? It's a typical AOV , render pass or render element whatever 3d soft calls it any modern render is doing now instead of ancient mat or object ID. I attached one I exported from Octane render that Photoshop EXr-IO plugin opens as several black&white layers representing material masks ( instead of…
Yeah I guess youre right, white could also be used I suppose 1 bit masks are not super useful tho, with the 8 colors you do have pretty good quality still Its not fully true with the fixed cost, (havent tried nanite compression tho) I checked the sizes and if your number is 0, it naturally costs less memory than if you…
I've tried every method I understand to try to get this -command flag to accept more than one line of code but I've never had to write a script this way, so I can't figure it out. In this case, if you could provide an example line of code it would help me immensely with how to write the rest of my scripts. Below is an…
I don't particularly like what i'm seeing on that site but whatever. Let me give it a shot: An array is essentially a variable that can hold more than one value. It does this by storing each value in sequence. Maybe you could equate it to a shopping list, you write down what you need: -milk -eggs -bread -carrots -sugar So,…
If you have a tiling texture like this as a smaller section of a larger texture, you need to add wrapped padding pixels. The reason you need to do this is linear interpolation. Imagine a horizontal row of pixels in a seamless, tiled image: 5 6 7 6 When they wrap, the edge pixels look nice and wrap consistently: 5 6 7 6 5 6…
Fischer007: The specular input in Unreal Engine 4 is different from the specular input in Toolbag. In UE4 it's a tweak that lets you introduce variations in specularity for dielectric materials, where white corresponds to around .08 in Toolbag specularity and black corresponds to 0 in Toolbag specularity. You shouldn't…
i have two SSDs in raid 0, but i only use them for my apps and SO. It's a caprice, i like 100% silent pcs. What i would like to have is something like this: http://www.guru3d.com/news-story/samsung-3-2-terabyte-nvme-ssd-based-on-3d-v-nand.html I use for data storage pretty fast HDDs with more than 180mb/s | 150mb/s…
You put 2 drives into Raid 1 array (copy of the exact same data on both drives in array) and: -one damages- your data is cool and everything works -you can plug one out and copy data from it -you can swap one of the drives with different brand hdd with the same capacity and it will reconstruct the array (another way of…
Lately whenever I get an email notification for a subscribed thread, the link sends me to an error page. Like here's one. http://boards.polycount.net/showthreaded.php?Cat=0&Number=269420 ... that says this: <font class="small">Code:</font><hr /><pre>Um, yeah, this thread is breaking the boards right now. View it in flat…
Mesh: https://www.dropbox.com/s/nk29sfl8edbgfhr/Desk.rar?dl=0 Substance: https://www.dropbox.com/s/31wubn7zyxpoyyi/Desk1.sbsar?dl=0 So I'm using UE4 4.7.3 and trying to get the values associated with this substance to appear in Unreal. But when I check the New_Graph_INST this is what I get. Can I get some help as to just…