I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
This topic is probably a better fit for the Unreal Engine forum section. If you want to get assets from one project into another, the migrate tool might be of use. Regarding how to use your own content with this 'Horror Engine', you might have a better chance of getting help/ questions answered on the projects discord…
Modulation blending can help you add contrast, basically using a heightmap to blend textures together. http://wiki.polycount.com/wiki/MultiTexture I have some examples over here from when I was developing in Unity. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 You can also get really fancy with this…
AO in most engines is interpolated based on direct lighting. In UE4 AO does not affect materials in direct lighting, Im not familiar enough with other engines but this is a pretty standard approach. That being said ambient occlusion in general is a fake phenomena we apply to allow materials to have small frequency specific…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…
You might consider yourself to be in good company if you are also unknowingly/knowingly idealizing yer ego via yer work. ( depending on your taste in artists ) A lot of famous artists are accused of secretly painting themselves in all their works ( the Mona Lisa among many other DaVinci paintings are accused of being…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
In that case the bronze material needs better definition. Try to get more yellow into the specular and increase the strength. The example you gave is not the strongest and most common. Leaning more towards these examples will not confuse the viewer leading to misinterpretation.…
According to a few people at iD they had the grabber in as a fun experiment during development but decided that it was too gimmicky and useless to be put into a serious game. That was long before there was talk about a gravity gun in HL2. Besides, the first gravity gun was long before HL2, a HL mod called Surprise had one,…
[ QUOTE ] We actually have a program that lets you paint on it to "comb" the surface, i'de show some examples but its all NDA stuff, sorry. [/ QUOTE ] So do you have an example then where the direction does change direction? This one looks like it's just following the blurred black and white noise around a horizontal axis…