Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Nice! I love what you did with the hair. Character is all around very neat and cute :) If I had to offer some critiques; Ear could utilize more anatomy knowledge. A bit too much subsurface going on. Hairline behind ears could come forward a lot more. I think the back of the head could come forward a bit too, buuuuuut I…
RIG & ANIMATIONS Hey guys, I'm Alex, node plugger, stuff coder and things mover -------- Nothing here yet ? Soooo sad :( Hurry up Gravity ! We need fresh triangles to rig here :p
So skin tone, for the time being i'm using block colour party because Runescape style and party for speed. i started work on the colour theory for the character design but came across a problem with skin tone, if i'm keeping the character the same from base level i need to chose a base skin toen for the character. ofcourse…
Yea, it's an interesting thing to have tried to do but possibly not that useful in the long run :P. Starting to set this up in the game engine definitely sounds like a good plan to me. It'll take long enough to get all your animations working nicely in your engine so it's probably worth investing time in that now rather…
I think there's enough in 2012 to justify jumping from 2009 to 2012. 2010 and 2011 where rough years but there are things that I've come to depend on in the newer versions I wouldn't want to go back and I wouldn't want to try and code those myself. The differences between 2009 and 2012 that I have a hard time living…
Ok. First off let's narrow what are you going to do with this machine. Specifics (what software are you going to use for example). If you are looking to setup machines for game dev studio, this is what I would do: 1. Dont buy Quadro/FirePro gpus. It's rather pointless for geme development. They are expensive, and doesn't…
But see, that's the part I honestly don't get. If we take the example of a hard and rewarding game (and I wouldn't put MMOs into that category since they are mostly designed around grinding and addiction anyways) - something like the final fortress levels in any Megaman title. I fail to understand how a dedicated player…
Make sure you convert your object to Editable Poly and collapse your modifier stack before running the script. On the surface a lot of the max modeling tools seem similar but they actually call different commands. Editable poly, is an object. Edit Poly, is a modifier. Edit Poly, is a modifier that is instanced across…
Generally creating particles is something very specific to each game. Most will have their own completely proprietary systems that will either have an editor, or require you to write scripts/code(yuck). The basics of particles tend to come down to 2 types, using a sprite, or multiple variations of a sprite with specified…