3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Hi. I'm looking for a 3d model with facial and body rigging. video: https://www.youtube.com/watch?v=ITdzqH5DjrM concept art: http://media.codelyoko.fr/download/media/conceptuel/lpi/lpi03.jpg I'd like a high-poly model of the character from code lyoko for personal use. * Detailed enough to portray the curvatures of the body…
THIS IS BLADEDAWN Bladedawn is a RTS meets MOBA, tailored for strong competitive gameplay and teamwork. In Bladedawn players take the control over a hero, just like any other MOBA you know, the difference is: there are no set lanes and neutral camps. Bladedawn is played in a RTS-like enviroment where players build their…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
It's maxscript time! Jokes aside, there are multiple ways to get currently selected objects: $$selection / selectiongetCurrentSelection() The $ is the most dangerous one - and in so many ways it's not even funny. It returns different values based on what how many nodes are selected: 0 -- undefined1 -- the node itself2+ --…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Hi! You would need to use an appropriate shader in order to render an object correctly with an object or world space normal map applied. In the second video you can see that in the Blender material the space of the normal node to "object". Then of course the handedness of the normal map also has to match the software. So a…