Hmmm, alright, I'll try that. Thanks guys. Edit: Question though: if I get the shape right with the edgeflow in for an easy cut-out, wouldn't smoothing it (like actual smoothing, not the preview) smooth out everything and I'll lose the edge contours I want? Example: Since this surface is a little curved, manually moving…
OK, I've been trying to teach myself Mudbox lately and I've run into a wall where I need to ask how the pros do it. Consider this space dude face I've been working on: Now, see that thing on the side of his head? I struggled endlessly trying to get that to be a nice flat piece of something but no matter what I do in…
@ THE 5: Maybe you got the sentence wrong: It is not your fault if two intersecting (not coplanar) shapes that do not form a line are not planar, they simply CANNOT be, there is no vertex pushing that can fix it. I meant you would have to adjust things to look good, but is impossible to get a polyline as the intersection…
Hi again polycount. Im getting better at this. And normally I would think I would need a whole thread to help me here. But I figured Id try here first. Im modeling a M60A1 Patton. And I want to do this as efficiently and correctly as possible. I think ive got a lot of the basics down. I just am looking for advice on more…
Mjolnir_Zero: Don't know if you've already moved on past this and figured it out, but heres my take on it. JO420: Theres a couple of ways I'd approach it. (sorry maya terminology haven't gotten back into max enough yet, but it should be similar.) First I'd model it flat and then group the pieces rotate the wing to the…
You already have the shape you need already i'd say, it's just flat. Grab the edgeloops that run along either the top or bottom of the spiral shape and scale them either in or out and that should do it? An easier way still would just be adding 1 edgeloop in the middle and scaling that out. Moving any of the scaled loops up…
Thanks a lot for replying back, I also though about adding extra geo to my cylinder, but for now, is something that i wold like to avoid. Trying to have a nice low poly mesh, if no success, than i'll add extra geo. Thanks again. This is very interesting, I'll try that but I already have some questions about it. if the…
Hello! I've done as much reading as I can, I keep seeing things that are almost the solution to my problem but ohmygod I'm so sick of faffing about with this. It's a dumb issue that I used to just ignore but I like to think I'm better than that now, but then I can't fix it so clearly I'm missing something. It's a small…
Because generally, whenever I try to do boolean ops with objects that have faces that coincide, sometimes the operation will create bad, super thin faces that force me to just delete the whole area and bridge/cap. So I guess I've grown used to avoid that, and prefer to just bool stuff that doesn't snap exactly at the same…
Not quite! That's an indent in the flat side of a cylinder, whereas I'm more talking about a protrusion/indentation out of the curved face(s). I appreciate that my description was probably pretty abstract, mostly because I couldn't get to a computer. I probably should have waited, with that in mind. Anyway, now that I can…