So. I'm trying to make an environement :P. No idea what to write here cause I never post anything, obviously... :P I've been working this for a while now. It goes slow, but steadily something every week. Main goal is to finish an environment by myself, or actually just make one to start with. I've mostly done a few props…
looks good but here's how you can improve it: 1. green - the mirroring is visible on all axes. im guessing that your mesh doesn't tile very well and you resorted to mirroring. modularity is good but it doesn't mean to do only meshes that repeat indefinitely. make a corner mesh or cover that mirroring with some decals/edge…
Yes, I would 100% advocate planning these things out in advance.(especially your world texel density) This will just make your workflow so much more efficient. Also, building a modular library for your game makes it easier to populate your levels with props that are consistent to the world(but not so consistent as to be…
Hey, Polycount! First time participating in a challenge, and got a late start. I'm tackling the hard surface environment and am currently towards the end of the block-out stage in Maya. I'm still struggling to figure out the exact proportions of the space, and debating if I should go for 100% accuracy to the concept or if…
looking really cool so far. it would be neat to see a bit more variation in the texture. dirt. cracks. etc. especially in the red bricks, which at the moment look a tad bit too specular, as well as kind of boring. i really like the green trimming that youve got around the building, but i feel that from far away its kind of…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
Yeah the folly of the gamer-build. 1. Never do SLI with a workstation, if you can avoid it don't pay extra for SLI capability on your motherboard either. Paying more for large motherboards with 10 extra slots is worthless if you'll never use them. Extra overclocking features are worthless as well, the i7 2600K overclocks…
With a short break in my work schedule thanks to my primary client this month needing to catch his breath, I took advantage of the freed up hours to greybox my designs-specifically the modular cross grave sections-and to use them and simple geometry to build up a rough scene. In the procoess of doing this, I discovered…
An update about the current state of the project I've been heavily focusing on it last weeks (curious thing as I've also a (super-cool) job during the day, I should rest more, but instead of it I work like a machine ^^"). So here is a summary : - Now we have a build. Yeah. Game is finally standalone, playable on a (good…
adam, Thank you...I wasn't even thinking about doing the occlusion pass, but I do know how to do it and I think your right on the money that this would bring out detail big time. Yeah I haven't sorted out how to approach the shadows...need to look at some nighttime reference and see how the moon casts shadows. Your right I…