Does anyone know faster and easier way of "spherifying" flat surfaces? Right now I need to * Detach surface * Enable proportional editing * Move central vertex up * Disable proportional editing * Move surface back * Merge vertices Which is slow and surface doesn't stay in place making it harder to match a reference
This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!
Cheers mate good luck for the future and a personal thank you contributing on that subd thread over the years, not only enabling myself but also alongside many others, getting some sort of handle on this hard surface caper B)