So issue #114 (March) of 3D World magazine has just come out, and I had a 6-page tutorial in that explaining the basics of skinning a character and exporting it into Enemy Territory: QUAKE Wars. The nice folks over at Future Publishing have put up the video tutorials I recorded, they're available here:…
Farina, you'll probably want to learn PBR, that's the workflow the vast majority of the industry is using going forwards, though for the ease of getting your brain around it to start with you might want to use metalness to start with as it's easier to understand with only a few technical concessions. Spec/Roughness…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…