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Re: Weird artifact when chamfering
Reply by
Hang10
·
Jul 2012
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Technical Talk
It looks like you just have some overlapping vertices that need to be welded together.
3 results
Re: Super Metroid Container (WIP)
Reply by
vvheris
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Jul 2011
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3D Art Showcase & Critiques
Easy one. you had to chamfer the upper horizontal edge, and none of the vertical edges :)
Re: Animated low-poly tanktracks?
Reply by
LEViATHAN
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Mar 2009
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Technical Talk
Ah, so the UV just "slides" over the texture map vertically? Will try that, danke.
2 results
Re: Correct uvmapping for a cub to preview cubemap
Reply by
IvanA
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Mar 2011
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Technical Talk
I believe Max uses a vertical-cross layout. Look here for more info.
Re: uv breakup when using .obj exporter in Max
Reply by
Noren
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Oct 2007
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Technical Talk
Did you try to reset xform? Perhaps set all vertices to w=0.
Re: Final Fantasy X and X-2 model viewer
Reply by
KDR_11k
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Oct 2005
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Technical Talk
I'm just worried that someone really pulled all those vertices into position by hand.
2 results
Re: Zbrush 3.0= UVs getting flipped upside down.....grrrr
Reply by
Rick Stirling
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Sep 2008
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Technical Talk
Zbrush ALWAYS flips the UVs vertically. It has a V-flip button in the texture menu.
Re: help tutorial on simple rock?
Reply by
JohnnyRaptor
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Jul 2009
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Technical Talk
you may need to flip it(the cavity map texture) vertically depending on your settings
Re: How to combine objects together?
Reply by
Eric Chadwick
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Nov 2006
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Technical Talk
Never boolean game models. Adds tons of bad vertices, even with the new ProBooleans.
4 results
Re: Question about modeling for video games.
Reply by
neilberard
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Oct 2022
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Technical Talk
Oh yeah, I should have clarified. Those are situations where you definitely want to weld vertices because not doing so would be problematic.
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