I don't think you've analyzed well how the neons are working, they are usually lights hidden in a cavity behind the wall and only casting bounced lighting, not direct lighting like you have there, which gives that cozy look to the lounge (because the lighting is indirect, it makes the room more relaxing for the eyes and…
Yes, game dev artists move frequently. Game artists early in their careers tend to stay in each job only 1 - 2 years. So it is very difficult to stay in one area for long, especially when you are starting out. You need to go where the work is. Game dev artists usually do not have union representatives, or commission…
The idea is to have your neutral pose with joints midway of their target range of motion to make all the distortions as inoffensive as possible. Practically speaking there is an argument for a bias towards what will be most usually seen, out of the total range of motion. We could excuse a less good looking arms-right-up…
Before you go and waste money on school take a hard and critical look at the job market. Where are you going to apply when you are finished? Will your portfolio be good enough without any pro experience (which is usually 2-3 shipped titles already in hand)? Where does your portfolio stand now? Does it hold up to pro work…
Hello everyone, I've been quiet for a long time, life getting in the way and all that. Here's a catch-up on what I've been up to! I initially died off due to acquiring and trying to learn Substance Painter, so I could texture the Lurtz model. I got sidetracked, as usual, and ended up modelling a Half-Orc for use as a…
I would actually encourage people to specialize a bit. Most people hiring would rather see a lot of good stuff that's directly applicable to the job, rather than a mish mash of decent stuff, little of which is applicable to the job at hand. For instance, I've been specializing in environmental art for the last few years,…
Down the road, what's going to dictate your base platform will be which console will sell more copies of your game. In general, if you're creating a cross platform game, you're going to target the platform that has the larger share of your user base. Larger user base equates to larger potential sales. Right? Currently,…
That whole Netty pot thing sounds like a sure fire way to get Pneumonia if you are not uber careful. Claritin usually works best for me for allergies.... but you're already trying that. Anything that will dry that stuff up is key. I would say stay on the Claritin as if it doesn't really make you drowsy. If I ever get a…
[ QUOTE ] On a side note, does anyone know any t-shirt designing sites like this that carry dark colored shirts? Like black or navy, instead of white? [/ QUOTE ] I doubt you would find many. Prints like that are done with digital transfers (layman's term: iron-on). They're printed out on the transfer paper and heat pressed…
Well it's small enough to hurt my eyes. I'll assume you use max and mental ray ? The triangles are usually caused from texture padding around render to texture dialogue - especially around floating geometry. You can still render from highpoly if you use the "render hidden geometry" in render preferences - however don't use…