Depends a lot on the sort of experience you want for the player. The core pillars of a survival game are resource management, risk assessment and the absence of a win condition. The question you need to ask yourself is whether you want the slow, creeping desperation of something like This war of mine /zomboid or the second…
WoW keeps whispering 'Buy Me... Play Me...' but i must resist its seductive allure of Night Elves, Dwarves with guns and Gnomes riding mechanical ostriches.
Tulkamir is right though, the game is quite nice looking, when there's no characters in the scene, like butt-seks dwarves or alien elves. but no, seriously, the game isn't all that bad.
After some initial class feedback, I've chosen to focus less on the pillars far away and focus my efforts on creating a dwarven character as an asset to the scene so here is an initial concept for the dwarf
Study of a elven sword from the Hobbit. Its the sword of Thorin, so I decided to modify it to something a bit smaller by shortening the blade so that it suited better for a dwarf, sort of like Bilbo and Sting.
other than the GW site your looking at old White dwarf's and the artwork books that GW throws out at odd intervals, i believe the Jes Goodwin book had some Tau sketches