1 - MR A&D is an old pre-GGX shader. The IOR/Fresnel will not match SP. I don't even think that there's an MR preset in SP. Try exporting one of the other offline renderer presets. These presets(older ones) should output all the channels you need including the ior/fresnel. 2 - MR is a physical renderer designed for a…
Thats my concern as well, can we add a lot of operands without bogging it down or causing smoothing/shading artifacts? I am not very familiar with packages like Solidworks, but I have some experience working with nurbs in 3ds max and M.O.I. . Most apps don't have real time, movable and modifiable previews of the boolean…
@all thank you very much :) @Benvox2 One of the aims for project is to do everything manually so no Speed Tree :/ And yeah fern looks weird it was a quick test to see what I can make with just plane and texture basically :D @Adelphia Cool video thanks! Very cool husky <3 :D What do you mean by changing normals on branches…
Pope I guess you miss the Air force. LOL The only time I dream of urine is because I'm warning myself that I really have to go... :D I had a dream was that I was tied down to like a chair with some kind of harnass, my head was shaved and some ahole was cutting into my brain. The messed up part was I was watching myself in…
The main issue is probably between art and programming. I would say it is rare for someone to be a really good artist and also a really good engine programmer. On the other hand, I know no one who is a good programmer (consider what that means for a moment) and also a good artist. It's more possible to be a good 3D artist,…
Hello again fellas. Wow this week has been extremely productive for me. I got a bunch of structural peices finished. I finished my Rubble material and meshes, and finally got to start on foliage! :D Here's the deal with the foliage.... I have been beta testing the new "Wind Speed and Direction" Node for the vertex…
thanks for the feedback everybody. id say its about 60% done texture wise. i still have to work on the oil and the handle. plus the main body of it needs some dings and dents (just like everybody said :D ) no prob. first i baked a skylight light map with render to texture in 3ds max. (just create a skylight>render to…
ok, i actually remade one of my older pieces recently, so its a really good comparison :D old: new: ah, back when 20k polys was high poly to me :D modelling on 2gb of ram and a pentium D back in 2011. christ.
That part isnt true though :D I dont really eat at fancy places, but i cant remember putting away my tray in a restaurant EVER :D Or even having a tray for that matter : D Maybe once or twice at some really cheap lunchplace in Malmö.