Thanks for the compliments guys! Much appreciated :) @Cremuss No worries always happy to answer questions. I came from a traditional background where I painted a lot of Warhammer figurines and model kit-sets so I tend to have a more painterly approach to maps. For the bulk of my painting I generally flatten down my layers…
Ok i dont have the model to check this on or anything and its just a quick 15 mins or so but hopefully it will help you out a bit with your shading and colors. [edit] i guess i should tell you how i did this too, first thing i did was paint out all the really dark shadows and with a neutral tanish color, when i was done…
Hello again! As we move forward to the 5th week of the project, we are just 3 weeks ahead for the delivery day. Most of the big work has already been done but we still have a lot to do in these days that we have left. First of all the main levels are already in a good progress and most of the blockout has already been…
Didn't think I changed that much, but apparently between tweaking colors, adding roughness variation, a little SSS and "make-up" layers, it all amounted to quite a bit really fast O_o Time to assemble final materials in-engine?
When I have to move it, I put the movement on a layer. Then I can reverse that movement at any time. This can be tricky with subdivisions because it's a layer, so make sure you have enough before you do that. Then you can do your detailing work/wrapping/what have you on several new layers, and then remove the movement…
I don't know why SP is crashing when I try to up res..it's like trying to compute all layers strokes at once..? If I turn off all the layers visibility, then up res the doc, and then turn on layers 1 by 1 and give the program time to compute each layer it's working. Too bad I lost the work on that piece and now I've gotta…
3dsmax Biped? Use motion mixer. 3dsmax CAT? Use animation layers. 3dsmax PuppetShop? Use the layer mixer. 3dsmax custom rig? Save animations and load but don't overwrite, or use Motion Mixer on the selction of bones. Maya HumanIK? Use the layer system in HIK. Maya standard rig? You can kind of use the trax editor... kind…
Check the layer editor, the model maybe on a layer that is set to reference (To the left of the layer name there is a box for this that may have an "R" in it). The blend shapes may also be in a hidden layer so toggle whatever you can see. You can also go to (windows>outliner) to see the hiearchy of the scene, hidden…
Ah, sorry. I've been making mistakes all day. These darn fingers... So, my code works on my end. It creates a render layer and adds each subgroup to that render layer. So for instance, render layer L5 would contain CAMERA_LIGHTING and the lantern:lantern group. It doesn't need to go further than that, as anything contained…
Hey Art, Are you saving your terrain layer setup materials into your map or a separate package? Ideally your layer setup and layer materials should be in a separate package and would then need to be saved and handed off along with the map. The texture scaling for the terrain is saved in these terrain layer setup materials…