Hello there! I am creating an environment with some handpainted textures, and what i want to know is how I could make it look prettier and hopefully put it in my portfolio one day. In other words, comments and critiques are very welcome! Here's my process and progress: The bridge is still in blockout.
Finally here is the new video for Minas Tirith assembled in Unity3d 4.0 Engine and presented in video clip. Also in my website i have made breakdowns and making of. https://www.youtube.com/watch?v=SAfHtVowGXw Cheers! Old Version on UDK
https://www.youtube.com/watch?v=ykHWYiyikJM http://www.tihomirnyagolov.com
This is a project I have been working on with some peoples, wanted to show off some work. It's still in progress and will show some models, but here's some paintings by our concept artist to start. Find all the references in this one! Concepts for the character you will be playing Another concept and reference for details
You should not edit a baked normal map, and certainly not rotate or scale or liquify it, whatever, in photoshop. It's basically a map of 3d vectors. You just can't edit it without breaking it. So your workflow is not good. Dont bake with zbrush, use xnormal or substance painter or marmoset toolbag or handplane instead.…
Hi there, Here is my last job i'm working on. It's a office scene for the video game Reverse Time Collapse (www.reversetimecollapse.com) C&C are very welcome!
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hello polycounters! These are some of the assets that I worked on with a couple other guys for a game level assignment. My task was prop modeling, lighting and assisting in the set dressing. Needs a lot more improvement. Any feedback and advice is greatly appreciated. Flythrough video
Hi! So, what is this topic about? https://www.youtube.com/watch?v=2IyGmdCrDeg This brush material provides huge varieties of height/normal stamps with custom parameters. You don`t need a ton of alphas, you just need one tool. Feature list:- 4 Layers;- 33 Alpha presets and opportunity to use you custom alphas;- 11 unique…