Your lamp uses an 8 sided cylinder for the entire stand. This is very inefficient and ugly. You should adapt the amount of sides the radius of the part. I presume you've kept it all as 8-sided to get texture tiling in there? You don't have to - this example also allows for 4x tiling, yet has a much nicer silhouette: Also,…
Maybe earthquake has a better one but I use this for Maya 2010 and it works pretty well. Just add to your shelf or a hotkey as MEL (not python): string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in $objList) { select -r $subObj; polyNormalPerVertex -ufn true;…
From what I can see of the mesh, the unwrap looks fairly solid. Might be worth looking at he thumbs a little. There's large polys at the base just before the main thumb begins . The angle looks quite sharp and might make the texture skew when you apply it. You could definitely use more of the UV space. If you rotate the…
I've seen women with child support checks use the money to buy massive amounts of beer and cigarettes to help them deal with the issue of TRYING to raise their kids. I've also seen women use WICs to buy their children baby formula, and cereal...and in the same cart, buy about $80 worth of Budweiser and Marlboro's, plus…
Maybe some tools can help, if you work with 3dsmax have a look at TexTools: http://renderhjs.net/textools/ In particular the texel density tools which let you:* normalize * pick / measure ratio * apply ratio to objects All without destroying the initial UV layout as it scales it only up or down in a proportional manner.…
address's most of the things i see wrong with this. remember its all about the texture and getting the biggest bang for your buck. If something can use the same texture and still look good then it should. All it takes to throw someone off is rotating something 90 or 180. you can get a whole lot of mileage off one section.…
The first 1.5 hours, I was really trying to find out where all this 'zelda' gameplay is that they kept talking about in the previews before it came out. I was actually a bit bummed that it felt mostly like a mash-mash-mash God Of War game at first. Once you get about halfway into Tiamat's castle, it really comes out.…
It's only been out for less than 2 weeks and it's already snuck past the 1.5 million view mark on youtube (far better than either of the other Blender movies). People seem to have responded very well to the story for the most part. To me that's a little bit humbling actually. Though we are professionals, enthusiasts,…
[ QUOTE ] so its one of the higher end first acts? i assumed they were like the cheapo wal-mart first acts [/ QUOTE ] It has it's drawbacks but nothing major. I've seen $700 Gibsons and Fenders with bigger problems. The pups are strong..intonation is right on. Sounds great thru my little Marshall. I'll lower the action…
The diffuse color, and actual texture sampling happen in the fragment/pixel shader which as you can see is rather light. A baseline static color into diffuse phong model generates 38 pixel shader instructions and 33 vertex instructions. ie this Changing THAT material to blend_translucent instantly increases the vertex…