I have made a Material node thats 1024 in size. My final image is 4k, I need that material node to repeat 4x across the image as the input. So it will in short tile (repeat the process) its node processing every 1024 tile on that 4k image total. I thought this was done with pixel size, but thats not it. I cannot split the…
Hi everyone, I have made some custom material nodes that are 2048 and when I bring them into another node that is 1024 they do not scale down. I have set them to parent and tried to transform them. Is there a clean way of scaling down a node? thanks. :)
Posting this here because this tool is for 3D artists, doesn't make sense to share this in the coding forum because tech artists and coders aren't interested in what I'm working on, but artists usually are. Coming soon! Increase Shelf Height Toolbox for Maya. Shelf height is maintained after Maya restart too.
Amazing work!! I'm very interested in procedurally generating buildings in Houdini and was quite curious about your work flow. Was this node based or was there lots of coding involved? Did you come up with this yourself or did you follow a tutorial, I'd love to know! :) Keep up the great stuff!
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
Abstraction is something most dont recognize when they in it. Unreal has very little to no amount of abstraction in it, actually in how it works. But that is not to say it is void of abstraction. There is no magic nodes or super slick c++ to save a project for the code you build in it and that code will have abstractions.
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
@Andreas im going to ignore your last comment because you know that is below the belt and un called for. @Kwramm we have huge r&d departments that have a direct pipeline into the universities to pull out phd's to write new renderers muscle systems physic etc, etc. trust me we have all that to. most of our tech is kicked…