The overall render s looking pretty good, but I think you have some weak designs in the wheels and the wings. this might be to late but might be something to think about in the future. the wheels cant retract as far as I can see, which is making it look at bit strange when in the air like that. secondly the wings are…
Hello again. I've put a little more work into the Shrike, so here's a quick update: I think I've finally settled on a decent wing setup, using this 3dsMax tutorial for reference. Here's what it looks like: NOTE: Since the wings are symmetrical, I wanted to animate both wings simultaneously by mirroring one side. This would…
Some food for thought. it's a good start just a few things I noticed. 1)Those window supports are way to thick.. and it appears you've brought out the cockpit rather than making it flush? 2)Where the wing meets the fuselage it tappers down more towards the end then smooths out into the fuselage. 3)Again where there wing…
Your mechanics are solid but I think you could make the actions more dramatic and give the characters a little more personality. When the thief lands on the stairs, you could have her quickly look back over her shoulder like she is assessing the situation. Then when she jumps off the dwarf she could jump back a little…
What Oniram did was not slander. You are correct when you said facts are not slander. Saying John Doe is a kid toucher or exposed himself to an old folks home when he did not, however, is slander, is legally enforceable, and is not unconstitutional. You have the right to say whatever you want under free speech. You do not…
Heh, I think the original rig will be fine :) So I blocked out the bound wing idea.. and I really like the wings but I think the other wings work better with this set. So I'll be making the bound wings as a single item.
Some of the games mentioned look like they have some solid mechanics, Mount & Blade looks interesting. But to me they still all look to...floaty...haha...No real weight to it. Too much hit & run type stuff. I'm obsessed with the look and feel of things. An idea I thought might work is simplifying the whole thing a bit.…
I think this Gyro set is looking pretty cool, my only concern is with the wings. Have you check it against the alt idle animation? The wing falls off and he pulls it back on. Looking at these wings it might look like he uses the force to reattach the wing
of course you should follow anatomy as well as you possibly can, but dragons arent real and its open to speculation. the only thing i can really say, is that since a dragons wings (although primarily are for flying) have to be able to do a multitude of things, from shelter, or shielding from attack, to even small attacks…
ok, i actually have another quick question about this tutorial if someone could help me out again? soo, i'm on this page, in the part where you create the wings http://www.techtut.com/Tutorial/3D-studio-max/69-How-to-create-airplane-model/4-Create-airplane-model-part-4.html basically i got my line to look perfect, as in…