Fictitious anatomy is just like real anatomy, as it does have to look functional, so in order to be able to make up anatomy on the fly you should study the real thing. I also agree that you should be looking at quadrupeds, but The biggest problem in my eyes right now is that the muscles are wobbly, look like pasted on top…
Visually it looked great but story is mediocre at best and the bloody thing is stretched to hell and back. Cutting all the filler would have made it into 2hours and more enjoyable movie. The "lets shake the girl" was one of the most stupid, it served no real purpose and it was like VERY repedetive, i wonder if they just…
Hi Polycount, So it's finally started! I have started on the art for my final year project at university. I have been concentrating on getting as much of my report (aka dissertation/thesis etc) done so that I'm not panicking before the deadline on 14th May. I wanted to do gothic architecture for this personal project…
I agree You seem to have similar elements in all your designs and those elements are repetitively used across every concept. but I must add that you have improved like no one else in here. I've seen your works some months ago and I see your works now. You are improving very well, however maybe try to go for new a language…
Because everyone needs one It's going to take me awhile to make all of them but if anyone asks for a specific hero I will put it on the top of the list(but june's heroes come first) Alchemist Anti-Mage Axe Batrider Beastmaster Bloodseeker Bounty Hunter Brewmaster Bristleback Broodmother Centaur Warrunner Chaos Knight Chen…
Update retopo'd in 3dcoat after I did some tweaks suggested by one of my teachers. Thats the low poly in Marmoset. AO baked out of xNormal and Normals baked in 3DCoat. Base color slapped on and a cavity map was generated from the normal in xNormal. I'm only getting a single normal seam and I don't know why. Its on the…
Hi again PC! Like one or two month ago I started learning kismet and matinee in UDK. I red through many tutorials and documentations, and I made many tests to get everything properly working, and now I can show a few things. I hope you will like them :) So. After a lot of testing and thinking, I decided to make a…
Thanks for the comments guys. Uncle - haha yeah, the movie kinda sucked, but this ship design was one of the cooler parts. That and sigourney weaver's basketball shot. HP + Jesse - I'm pretty new to environment art and very new to UDK, so I'm not 100% sure about what you mean when you talk about a material or lighting…
Oh and MacD, to answer your comment: If you pick someone really obscure, then how is this the actor likeness challenge? The whole idea is that we hone our skills in depicting a likeness which is a tricky thing. I think you have to pick a well known Hollywood actor or it kind of defeats the point no? If you include photo…
Thanks for kind words and critique! I think you're right on all that you've said. The beam size difference between stage 1 and 4 is quite large but with the 4 threshold stages the transition ends up being almost unnoticable since it progressively grows larger with each threshold. Will have a look at seeing what I can do to…