Id imagine the issue is with turbosmooth coming after the morpher - the exporter will see the vert count of your main mesh as different from the morph targets. Easiest solution would be to turbosmooth the morph targets and put the morpher after turbosmooth
I'm trying to use Zbrush 3.0 to create facial morph targets in max 9. After bringing in my target from Zbrush(exported as an OBJ) and setting up the morpher with the orignal model, when I scrub the morph value, the face on the original model deforms as desired. However it (the whole model) also translates up. I tried to…
Maya question: When using Transfer Maps, under "advanced options" there are three options for search method: Closest to Envelope Search for target meshes outside the envelope. Inside Envelope then Outside Envelope Search inside and outside the envelope for target meshes. Inside Envelope Only Search only inside the boundary…