I was also on icon Duty for a while, see the full 2D Art Dump here, http://www.polycount.com/forum/showthread.php?t=134732 I was lucky enough to work on Concept Art when our head concept artist, Quinn Simoes was swamped. Check him out at http://www.quinnsimoes.com/ :D
Today I did some more texturing including toning down a lot of the noise which does make it look much better Thanks @Carabiner and I also took some more neutral renders with a sudo setup I created with UE4 (Which consts of 4 spotlights) This is still not finished
Hey guys, just found out that Symon, the game I worked on, has made it as a finalist! http://www.indiegamechallenge.com/finalists/# edit:http://gambit.mit.edu/loadgame/summe...symon_play.php Not asking for votes, but I'd like to know what you guys think of the game. If you do like it the most out of the whole lot(however…
going through a phase of not completing one project and jumoing on to another.Nevertheless i shall get back to drowntown soon. In the mean while wanted to try some Hand painted textures ,so decided to sculpt one of Paul Bonners work.Here is an Work in progress image of an Orc
rooster: People will do anything a mail tells them. Hell, some viruses distribute themselves in password-protected ZIPs and tell the user to input the password. I have no doubt that you'd just have to tell the user to enter his admin password and he'd happily let you sudo your virus.
woohoo, samo hrabro! :thumbup: These are looking nice, there`s a certain recognizable style to them which I really like. My only suggestion would be to get more into 2D and plan out proportions etc. with sketches - much easier than jumping straight into modeling. :poly121:
Why is your job search limited to the UK? I teach part time and I'm sometimes astounded by the answers to this. Just go where the jobs are. Even if it's Montreal, Beijing or Warsaw. Also start making uber epic insanely detailed pieces people will remember you for. Think like a Radial Engine or Jumo Engine.
That d3 intro is sweet, that sudo-2d stuff is different from Blizzards usual stuff. It worked really well I think. It looked so much like a drawing but it had perspective and paralaxing so ithink it must be 3D. Half the reason I play Blizzard's games is for their amazing cinematics.
sounds pretty good what Rob and Xenobond said. alphatest = 0/1 decision is fast and can be treated same as regular geometry. It's also compatible with deferred shading, if the engine does that sort of stuff. Ie. no worries. alphablend = the "sorting" issue as mentioned. Basically Rob summed all the sorting options, whether…
Yes... and the sky is blue? Sorry I'm missing the point since I think Im in agreement with you, I was just saying I agree with Mahr that democrats need to get some claws because in the real world it doesn't work out... just what he sumed up at the end of his speech.