As always, there's an ideal form and then there's real world. And real world is a b*tch! Here's the point: usually you don't just cut your model's edges into tens of vertices to get a smooth curve. You place some key vertices (like in a bezier curve), some creasing (to keep certain edges sharp), and then you hit the…
ESA to downsize E3? Industry sources bolster reports that E3 may undergo changes; details due from ESA Monday. By Curt Feldman, GameSpot Posted Jul 30, 2006 10:09 am PT GameSpot has learned that tomorrow the Entertainment Software Association (ESA) will announce changes to the format and scale of the Electronic…
Hello. I'm in the works of making an auto rig script, and it requires the ability to make modules in a scene and show their info in the main UI. I already have that working for one single item, but when I try to add multiple, maya says the UI item is not unique. I've been looking for a solution to iterate the ID name of…
Wanted to tile out an image in PS using save for web but max image size is 8100px or so. This script will cut the image up into how ever many tiles you want on the x and y. Feel free to modify this and make it presentable. I just need it for terrain database work. Uses flattened image. As always save your work before doing…
Hi, RN. 1.) There is some documentation, but it's loosely based and partially reverse engineered by other people; I had to manually edit bytes on my own to see what exactly the data does. The extra work doesn't matter in my opinion because it's been a good learning experience. I will look at the "half-float format". 2.)…
"The .fbx file you used is exactly the same as the one i have used..." Nope, there is no such thing as "the same as the one you used" because FBX exporters have dozens of features, and my own default scene setup is at a scene scale and units very different than yours - meaning different exports. And, as a matter of fact…
a lot of really good advice. For a small game, there's a number of engines out there to choose from. Godot, Unity, Unreal, RPG maker, and more. I would choose one that best suits your game idea and dive right into tutorials.
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…