My own variation of the TIE fighter. Spent about 2 days worth of work on it, and pretty satisfied with it. I don't plan to do any texturing as it stands, and I had a lot of fun building it.
I'm baking some shading for a project and saw that GI, shadows and local reflections among other things wasn't part of the baker. Any plans on adding this? And if it's in the making, do you need a beta tester? ;)
A gun I've just started working on. Not doing a highpoly because we don't normal map our guns due to texture memory constraints. It's currently in the early stages, so all crits are welcome.
Hi Everyone. This My new Handpaint Game-Asset. Software : Blender 2.90 - Single Diffuse Texture Map. I love Handpainr :) Tezture Size & Format : 1024x1024px. - .tgaPolycount : Tris:2.234, Verts : .1.322
Hello everyone!My name is Daniele, I'm new to the forum. I'm a character animator, but i'm currently learning other aspects of CG. I'd like to share with you a low poly scene that I'm trying to improve. It's based on a drawing by my friend Hennadii Prykhodko. Thanks for reading! original drawing by Hennadii Prykhodko
Highpoly base in Blender, sculpted in ZBrush, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Rendered in Blender's Game Engine. More images here: [link]