its all Max, now down to 249 for everything. will try either 1x64 or 2x64; for everything Its just in empty space with a matte shadow plane. couple of Omni, top one has shadow map at 256, that casts the shadow onto the plane. The camera is moving to follow the increase in height so it looks like the whole thing is…
You are so absolutely right! :D So Here is what I found, but Keep in mind I haven't looked them through myself yet, so I can't vouch for their quality personally :) http://seithcg.com/wordpress/?page_id=30 This one is from SeithCG.com and it deals with seamless FK/IK Rigging.. It seams like there is some pretty heavy mel…
Toomas: Not sure I'm really following you. The breasts kinda are "hanging sacks" of fat which are connected/glued to the torso. I think then the issue here then is that the shirt material shouldn't be stretching, and the example animation as a whole goes too far in both directions? I'll keep that in mind. Thermidor: Well,…
Hey Polycount, I'm rigging this thing at the moment, and I've straight away run into problems (I'm a pretty inexperienced rigger) A: Should I build the leg like this? I'm just used to doing double knees, but is it best in this situation? B: How should I do the IK setup? I just put the handle between the base of the leg,…
I think the IK handles are being put back in. But version 1 of LT should have Human IK. So kinda similar to Biped in the sense that you can animate humans with IK with it, if that is what you are after.
OK, this confuses a lot of people, so here goes: The anchor controls in Biped are only meant to give you temporary assistance when positioning a character. They are not animatable, nor exportable. They just give you a temporary means for holding a hand or foot in place, as you work on setting up a pose. You'll notice that…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
ja, wat kan ik zeggen, ik heb ook niks te zeggen. in een andere taal posten is toch waar een beetje kut, niet? Vooral als je dan niks beters weet te zeggen dan: "ik heb niks te zeggen"
I'll try and explain how I've got it setup, Before I get into it, I'm open to changing everything I've done in search of a better solution. So, I'm currently working on the smaller heads that will connect to the main head. I want to be able to contain each head rig in its own module, which will be connected to the main…
@Blond yeah FK/IK matching is a pain. There are tools out there meant to take the pain off of it, might give those a try. you can extract torso motion out to locators and use those to drive the IK controllers for segments when you need it, or just use them as guide to key the IK arms.