interesting i think the skin is really going to have the most effect on the quality of the final character. honestly, i dont like the model, perhaps because i dont see anything true organic or true techy, anything that reads clearly. it just seems a little dead to me so a strong skin could make everything come into life..…
Hello, I am looking for someone with some experience with creating anime stylized heads in 3d ready for rigging. The head I am looking for to having done is a fox-girl head in anime style and it needs to be made around a 3d modeled mouth asset that I have. Prefer someone who's happy to send lots of reference pictures and…
Hey, ive recently decided that I need to take a step back from creating full characters and just focus a little more on specific anatomy, namely the head. So ive been working on random female head sculpts however i'm at the stage now where I feel as though there are naggling little issues regarding the proportions and…
I have two models: a full body and a hi-res head which appears only during cut scenes and hides low-res head from the full body. Somehow I should transfer weights from the full body model to the hi-res head on the mesh border. The hi-res head has only part of the full body skeleton and some additional bones Currently, I…
The main section of polys running up from the nose to the middle of the head, I would suggest moving them out further from each other, along with the section of polys leading down from the chin to the neck make them come in closer. If you are going to bring this into a program such as mudbox or zbrush you need to make the…
Thank you all for taking time and voting for the head size of my model. This is Great help to me. I really do think that your critics about the head size is very important. What matters most is what people think about the final result. If people think that the head is too small than I must fix it. Here is the side view I…
I think what LoTekK is getting at is if your trying to create a bust of a dead person who's been sunk at the bottom of a bog then you could improve it by looking at some more reference and re-defining some of the facial features, at the moment the eyes, nose and mouth are rather vague shapes. It does resemble more a head…
I vaguely recall reading something about a technique using secondary UVs for detail texture - I think it was a post by Rogelio. I can't seem to find anything but information on lightmaps when searching. Would someone care to explain briefly how this works or point me in the right direction...? Thanks.
[ QUOTE ] [ QUOTE ] who´s the "everyone's favorite frozen spacecraft captain"? [/ QUOTE ] You haven't seen Star Wars? Drop whatever you're doing, and go watch all of them right now! No life is complete without seeing Star Wars! [/ QUOTE ] haha, no no, have seen it many times. "Mr. Han Solo".. spacecraft confused me…
It's the head that will be used in my work. I referred to God of War's Cretos a lot. I'm not used to head shaping, so I'm lacking a lot. Any feedback would be appreciated!