Hey, so I'm trying to learn xgen and it was going OK until I generated the hair and got a random patch of hair longer than the surrounding hair The guides don't have length like this on any of them So I'm not entirely sure where it's picking up this influence? I have a region map and a very simple density map set up but…
Hey :) In Unreal engine (https://docs.unrealengine.com/en-us/Resources/Showcases/PhotorealisticCharacter#hairauthoring) you can take advantages for hair texture when you use an "Unique ID"-Map (which will assign different color-shades to single hair strands) Now i was wondering, is it possible to arnold-render XGen-Hair…
My latest project. For once I tried to do something different than humans, so why nut (haha...) a squirrel! I used Zbrush, Maya, Mental Ray, Xgen, Mari and Photoshop.
Retopo and UV's done. Thankfully the inside of the mouth baked well without too much fuss. Kept poly count to about 8k, as there is gonna likely be a lot of fur cards. About fur, I am going to experiment with baking from xgen geo vs a multipass shader + fur cards approach. Seems like a lot of pro's are using xgen and then…
anyone here have some experience using Xgen? Im trying to add a new guide after my initial set up, but when I do it comes in tiny, and cant figure out how to scale it to match the size of others. My current set up is interactive groom. I know that in the other xgen setup you can use a target guide modifier to achieve that…
Sadly with native xgen that's sorta annoying, interactive groom let's you groom individual hair tho. I'd love them to combine the two one day Wishful thinking...
Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size)…
Hey Adam, superb work as always. With XGen, I assume you worked with groomable splines? What's your opinion of the plugin when using it to create poly cards for the hair?
I'd highly suggest looking into xgen first. You can attach fur to a cloth sim, but I'm not entirely sure what the issue is here, possibly UV spacing/stretching?
I want to create stylized hair based on geometry. Is there a way to use 3dsmax hair and fur for an effect like this?: https://youtu.be/ZEzh6qbS3As?t=1353