I had some freezes with mGear but they are gone with 442.92 Also closing other GPU hungry Software does help. Substance and Nuke in the Background + rendering in Vray on GPU isnt a good idea.
Recently Finished Personal Project, Warhammer 40k fanart, Emperor of Man, Zbrush, Maya, SubstancePainter, Arnold, Nuke Practice for the ntire pipeline, C&C apreciated. https://www.artstation.com/artwork/PmARan
Because MR glow is just a post effect. It's better to render without glow as 16/32 bit EXR file and apply glow based on pixel intesity in AfterEffects/Fusion/Nuke/PS.
Hi everyone, I'm new here. Here's a DMP that I worked on for couple of months, using Maya, Nuke and Photoshop. Do let me know if I'm posting on a wrong subforum. Critiques are welcome. Cheers! https://vimeo.com/393111400
Hi everyone i need your help. Do you know some very usefull tutorial about post production using vray's passes in photoshop or even in nuke? exspecially on 3d character or 3d portrait Thank you
Thanks for the feedback guys, after getting it going to nuke this thread and work on a new portfolio over the next few months. It's insanely appreciated, and I look forward to getting more feedback on the new one. ~John
We are currently looking for Nuke compositors to work on a variety of upcoming projects, onsite in our Belgian studio. For further more informations or to apply, please contact Virginie at +32 2 318 59 04 or at virginie.quentin@digital-district.be http://www.digital-district.fr/
Saw this last week, I enjoyed it. They should have had a large piece at the beginning showing when Skynet was taking over the world/sending nukes out. Maybe they're saving it for the next one?
Damn, 25 miles away? I've often thought of what it would be like if a nuke went off within 10 miles or something of where you live. Probably still destroy your house.
There was an old Rogue Trooper story set in a desert that had been hit by a nuke and fused into glass. When you think about the 500 mph winds that go with a nuclear explosion, could be an interesting place.