This discussion was created from comments split from: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking).
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
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I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t…
I've got ENG B ( acctually got B+ On it, so that's not the problem). Thanks for the Answer Karl. I do have all the "important" Courses. Like Mathematics A and B, Swedish A, B , English A and B. Society (Samh
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I made a quick example to highlight the topic I'd like to learn more about. From left to right: High poly with 2 meshes, low poly A with 2 meshes, low poly B with 1 mesh. Note that low poly A's larger mesh has been rotated so that the planes are not parallel with the planes of the sub-mesh cap. What I think I understand:…
https://www.youtube.com/watch?v=293gQDabVBohttp://https//www.artstation.com/joshjames ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^PLEASE WATCH LINK FOR VIDEO </code><code><b><span class="post-color-red">Re-imaged section of the Route Kanal level in Half-Life 2. Originally a university project, I have returned to…