The build number is 20130405001 (hopefully that's right). Specs are Windows 7 64bit i7 920 @ 2.66ghz 2x GTX580 12GB Ram I've tried running it both and without SLI enabled.
Hello ! Sure thing - would this even work at all ? (This is hand-animated) : https://cdna.artstation.com/p/assets/images/images/037/972/954/original/pior-oberson-fire-hex-big.gif?1621838012
Hey,whats up,guys) I've been messing with this lowpolyanimestylefemale head lately and I'm kinda close to moving on to something else.It's 524 polys + diffuse only.Need some critique) but comments are always welcome too.) here are the wires(but they are kinda hard to see ) by the way, it's my first post here so cheers!
Here's one way to do it (can't be black)... http://blog.environmentartist.com/?p=724 If you want black wires, you could try this: * UV snapshot from Maya * invert it * multiply it on top of your AO * make a new material in UDK Great job on the car!
A portrait study I did base on character Rapunzel from Disney's Tangled. :) Ref: http://images6.fanpop.com/image/photos/35300000/Rapunzel-flynn-and-rapunzel-35302531-672-934.jpg https://www.artstation.com/artwork/rapunzel-76a127cf-4fb7-4596-9049-2991f71c69e4
Get some more reference...typing junkyard into google image should give you a good variety https://www.google.com/search?q=JUNKYARD&tbm=isch&tbo=u&source=univ&sa=X&ei=YZvqUcfrCYKOyAHkiYHADg&ved=0CHEQsAQ&biw=1680&bih=925
Thanks for the comment. Just a small update today. This was my first attempt at creating foliage, so any critiques would be appreciated. The polycount is currently at 926. I can probably reduce it down a little bit down though. A tileable leaf texture I made in ZBrush
Bought the script but I am having bad results, Maya 2017 update 4 // Error: file: C:/Users/Andrew/Documents/maya/2017/scripts/AMT Mesh Blend/MeshBlend.mel line 926: Invalid selection : polyUnite needs at least 2 polygonal objects. //