Finished building the Ka-Bar, both High and Low poly, UV'd the Low, did some baking, but it's my first time using Turtle in Maya LT so I stopped for today, and will go more in depth next time. High is 18860 Tris Low is 824 Tris
Near the end of the SF data in the shader, it says: proporder:2-1037-1306-533-447-69-9-177-571-626-145-476 Remove -476 from that list, and it should work again. This is due to a bug that was in 0.29, in which you saved the shader, most likely
The t-page is a 1024X1024 and here is the wire frame. Also the player was meant to be able to interact with the object and the poly limit as of right now is 694. I tried keeping the res in the arches but it kept pushing more than 700, couldn't figure out how to get away with it. Also wireframe
hi all, I've just discovered this great forum 2 days ago and I find it very interesting in the low poly modelisation. so that's some of my last works from my Portfolio: tris : 258 tex: 64*64 tris : 224 tex: 64*64 tris : 176 tex: 64*64 cheers.
Wow did I join this one late. Oh well, let's give it a bash! Here's my first entry. I won't be able to do models on a consistent basis due to work restraints but I'll try and be as prolific as possible! Simple combat knife. 924 polygons, modelled in 3ds Max. Textured and rendered in Substance Painter 2.0
Also Toolbag has less compression and optimization done by default, here's one example, http://www.polycount.com/forum/showpost.php?p=2096054&postcount=124